I'm Kaushik Baruah — I build worlds, mechanics, and experiences that players can't put down. 4+ years shipping games, real experience and High quality projects.
Initialize Contact ↗I have always been very passionate about Video games and I always knew i wanted to make them myself . That is why i started my journey learning about game development at age 20 and now I'm an experienced developer from Assam, India — and I have gathered a lot of experienced in making projects in Unity Engine which is my main tool.
I write clean code, scalable C# — state machines, design patterns, — the kind of code that doesn't haunt you at 3am. I also make the games look good using Blender, Photoshop, Figma and make creatives with my skills in Video Editing.
With 4+ years in the industry, I've shipped everything from fast-paced hyper-casual titles to polished puzzle games, and even strapped on a headset to build VR experiences for Oculus Quest 2.
Recently i have also stepped my foot into Indie Game Development and I am currently working on some personal projects which are without a doubt showcase for my knowldge in this industry.
I also somehow find time to do content creation and manage a small youtube channel.
Led development of casual and puzzle mobile games from concept to production-ready launch. Responsible for reference game research, extensive testing, bug fixing, and polish cycles. Handled full SDK integration along with Google Play and Apple Store deployment.
Developed 30+ hyper-casual games while concurrently completing my Masters degree. Led rapid prototyping, mockup video creation, and full build pipeline. Shipped APKs to Google Play with full SDK stack.
A library of hyper-casual titles developed at Ultra Games. Rapid iterated and deployed to Google Play — all while finishing a Masters.
View ProjectsProduction-grade casual and puzzle games built at Rawky Studios. Led design, engineering, and testing from prototype to polished release.
View ProjectsA full immersive VR archery experience built for Oculus Quest 2. Responsive hand tracking, and satisfying game feel.
View ProjectA Deterministic Multiplayer Combat game I plan to release on Steam .The fighters have to play out their next move in a given time frame and the resuls will play out like chess
View ProjectA project i made in order to learn more about the Unity Shader graph system as well as Content creation
View ProjectCreating and uploading contents surrounding my projects and games.
Check it outGot an idea? A game concept? I'm always open to ambitious collaborations.
I'm open to new roles, freelance projects, and ambitious game ideas. If it sounds fun, it probably is. Let's talk.
Or write directly: kaushikbaruah24x7.kb@gmail.com